In my mind, this is the best role for a mystic adept, because good tradecraft is as much about unpredictability of approach and strong improvisational skills as anything else. The Stealthy Face – Particularly if you’re able to work with your GM to port over some of the adept abilities from 5 th edition (Facial Sculpt, Melanin Control, Etc.) and you focus your spells on the Illusion and Detection categories (again, even more helpful if you’re able to port over the broader range of spells from previous editions), you can build a very solid character with a primary focus on social interaction or stealth and the other role in a secondary position.Stick to old-fashioned (or, more likely, new-fangled) firearms for dealing your damage. Right off the bat, don’t spend many resources on combat spells-with a Magic below 6, your damage output isn’t going to be worth the Drain. There are a few ways to build very effective mystic adepts, in my opinion, but the focus will always be on flexibility of approach rather than raw power. If you fall into the trap of trying to match the physical adept on one side or the full mage on the other (or, God forbid, both!), you’re going to spend a lot of time pouring over minute build details and never be satisfied. For the previous post in this series, click here.Īfter being overpowered in the previous edition, mystic adepts have been returned to the role that suits them (and the rest of the rules) best-jacks of (many) trades, masters of none.
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